OFFICIAL COMPETITION RULEBOOK
April, 1999
Prepared by the
USA Standing Committee on Rules and Standards
Reproduction or use of this material without the express permission of the Unicycling Society of America, Inc. is prohibited. ISSN 0893-4606
Foreword
You are now reading the most complete and detailed rulebook for unicycle competition that has been written to date. It has taken many years to write, from the formation of the Unicycling Society of America's Standing Committee on Rules and Standards in 1990 until the present. All of this work was built upon unicycle competition rules that had been developed since 1973 by the Unicycling Society of America (USA) and since 1984 by the International Unicycling Federation (IUF). These are the official rules for all USA-sanctioned competitions until further notice.
In addition to this book, there are a series of forms and information sheets that are available for people who are planning to run unicycle conventions. They are:
G-1: Sample Registration Form A-0: Instructions for Artistic Forms
R-0: Instructions for Racing Forms A-1: Artistic Performance Areas
R-1: Track Set-Up and Markings A-2: Supplies for Artistic Unicycling
R-2: Obstacle Course and Slow Race A-3: Standard Skill Judging Form
R-3: Supplies for Racing A-4: Freestyle Judging Form
R-4: Official Protest Form A-5: Parade Judging Form
R-5: Racing Team Registration and Scoring A-6: Standard Skill Final Results
R-6: Racing Point Totaling Sheet A-7: Freestyle Final Results
R-7: Racing Team Placement
R-8: Race Recording and Results Sheet
R-9: Final Racing Results
If you are planning a unicycle competition, these forms can be obtained from:
UNICYCLING SOCIETY OF AMERICA, INC.
P.O. Box 40534
Redford, MI 48240
Additional copies of this rulebook are also available.
Many thanks to the people on the Rules Committee, and to others who helped to make this project a reality. Some of the major contributors over the years: Sem Abrahams, Jim Bernard, Carol Brichford, Steve Cernkovich, Andy Cotter, Constance Cotter, Vicky Edwards, Dirk Iwema, Jan Layne, Karen Messamer, Charlotte Fox Rogers, Miles S. Rogers, and the principal Rulebook writer, John Foss.
We need your comments and responses. If there is anything that you don't understand, or is not 100% clear to you, please contact USA, Inc. at the address above.
GOALS STATEMENT
Rationale of rules for unicycle competitions The Unicycling Society of America, Inc. was founded in 1973. It's corporate statement of purpose:
To foster social and athletic interest in and promote the healthy, wholesome sport of unicycling among youth and adults of the country by establishing voluntary standards of performance and sponsoring and overseeing local and national meets.
To disseminate knowledge and information on all phases of the sport to all interested parties throughout the country via a newsletter and information service.
When we hold our competitions, we hope to further those aims. The part that applies to our competitive events can be shortened to:
"To foster and promote'social and athletic interest in'unicycling"
We would like to see our unicycle conventions grow and become more recognized by the general public. The first unicycle convention on a national scale was held in 1971 with about 70 participants. In 1981, there were 139 registered riders; in 1991, over 200.
As we determine the rules of our sport for the future, we owe it to ourselves, and to the riders of the future, to have rules that will help our sport grow. In the decisions we make concerning our competition rules, we have the goal of leading unicycling toward national attention, sponsorship, and larger participation. We need to achieve a balance between our quest for high-level, world-class competition, and our need to encourage an infant sport that is still trying to gain recognition.
Our major competition goals are to determine who are the best riders, to be both accurate and fair in that determination, and to have fun in the process. But there are many other goals or objectives that our competition rules can promote. PURPOSES OF UNICYCLE COMPETITIONS:
Competitive events are not the only purpose of a unicycle convention, but they take up most of the time. These are some of the purposes, apart from the competitive events, of a unicycle gathering like the NUC:
At the same time, we must remember that the competitive events may be the main reason most of our unicyclists make the trip to the convention in the first place. Let us use this information to help us establish rules and standards to make our sport nationally known.
In some facilities black tires, metal pedals, etc. might not be allowed. Make sure the participants are informed of this in advance. All performing and practice areas must be in well-lit places that are protected from the weather.
It is very important that a good quality public address system be available for announcements, and to play competition music. A cassette tape player and a backup tape player in case of a breakdown, must be provided.
2.31 COASTING EVENTS: A test to see who can coast the farthest distance. Riders' coasting distances are measured from a 'starting line.' The farthest distance from the line wins. The distance is measured to the rearmost part of the rider that touches the ground when dismounting, or to the rear of the tire where the rider stops coasting. Remounting is not allowed. Riders must not touch any part of their tires, wheels or pedals while coasting. Riders get two attempts. Riders usually compete one at a time. If a rider crosses the coasting line (front of the tire) not in coasting position, he or she is disqualified in that attempt. The riding surface should be as smooth and clean as possible, and it may be straight or curved. Ample time must be allowed for all competitors to make some practice runs on the course before the official start. The type of event(s) to be used should be announced well in advance of the competition. Crank arm rules do not apply in any coasting or gliding events.
III: Artistic Unicycling
Artistic riding is any form of applying art to unicycling. There is a 'Junior Expert' category (ages 0-14), for newer or smaller riders who are highly skilled but lack the experience to compete with top artistic performers. Expert remains open to riders of all ages, including ages 0-14. These rules are intended to find the best unicyclists in each category, fairly and accurately; and to allow for a maximum of creativity, originality, and growth for our sport. TIME LIMIT: Three minutes (all ages).
TIME LIMITS: 2 minutes for riders 0-14 (except Jr. Expert), 3 minutes for Jr. Expert and all other age groups (except Expert), 4 minutes for Expert.
AGE GROUPS: Same as Individual artistic events. Age group of older rider is age group for the pair. Jr. Expert is 'older' than 30-UP, and Expert is the 'oldest.' Each rider may enter Pairs only once. EXAMPLES: if a professional Jr. Expert rider is entering with an age group rider over 14, they must enter as Expert. A Jr. Expert rider entering with a 12 year old must enter Jr. Expert (or Expert). NOTE: Unless the rider is a professional, the decision to enter Expert or Jr. Expert is optional, but must be stated prior to the convention.
AGE GROUPS: None.
AGE GROUPS: None.
AGE GROUPS: None.
GENERAL RULES:
IV: JUDGING CRITERIA 4.0 STANDARD SKILL: RIDING AREA BOUNDARIES:
Standard Skill
Floor Markings
a. Center circle (50cm diameter)
b. Long edge of riding area (faces judges)
c. Short edge of riding area
d. Inner circle (4m diameter) for circle figures
e. Outer circle (8m diameter) for line and fig. eighties
f. Quarter circle marks (length approx. 50cm) to help
riders mark start and end of circle figures
4.2 MOUNTS, TRANSITIONS, STATIONARY SKILLS:
Standard Skill Figure Patterns
I: General Rules and Definitions
This Rulebook has been prepared by the USA Standing Committee on Rules and Standards. It is intended to govern all competition sanctioned by the USA. It is specifically oriented toward the competition that occurs at the USA's National Unicycle Convention. This convention consists of four major activities: Unicycle racing, artistic riding, workshops, and the USA Annual Membership Meeting. This rulebook is organized into three main sections: General Rules, Racing Rules, and Artistic Rules. The charts and forms that implement these rules are listed on the inside cover and are published separately.
RESPONSIBILITIES OF THE HOST ORGANIZATION:
1.1 NOTIFICATION:
The dates of the upcoming National Unicycle Convention must be made available to ON ONE WHEEL (and all other interested forms of media) at the earliest possible date. A registration form should be prepared and supplied to ON ONE WHEEL no later than January 15 of the year of the convention. If additional (to the traditional events) points races are to be held, riders must be notified on this form (see below). Competition results should be supplied to ON ONE WHEEL by October 1 following the convention.
1.2 HOST'S OPTION:
You are completely free to add events, age groups, or variations that do not appear here, as long as they don't conflict with these rules. When in doubt, contact the Rules Committee through the USA P.O. Box.
1.3 PUBLISHING RULES:
For each individual convention, an additional amendment to this rulebook may be needed to explain items such as specific points races, additional events, additional age groups, etc. Points race information must be made available to attendees no later than January 15 of the year of the convention. All information should be included in the registration forms, and published in the newsletter.
1.4 REGISTRATION FORMS:
A properly structured registration form is essential. For example, a rider may enter Pairs as an Expert with an older rider, but may wish to compete in an individual artistic event in his or her own age group. However, all racing competition is within age group. Expert racing status is determined as a result of age group competition. It is important that riders are able to make the correct choices to compete at their chosen levels of ability for each event. Before publishing a registration form, the Host must have it approved by a representative of the USA Rules Committee.
1.5 NAMES AND TERMINOLOGY:
The proper names and terminology for our sport and events must be used in all advertising and publicizing. "NUC" is an acronym that unicyclists can use, but it is not a good word to use for the general public. The terminology and event names must be kept accurate, to facilitate better understanding of what events are offered. The specific artistic event names are Standard Skill, Individual Freestyle, Pairs Freestyle, Group Freestyle, Club Show and Parade. Variations of these names should not be used.
1.6 LIABILITY INSURANCE:
USA carries a Liability Insurance Policy of $1,000,000. This can cover any unicycling event sanctioned by USA Inc. If an insurance rider is required for the NUC, USA will pay the premium.
1.7 START-UP MONEY:
USA will lend a maximum of $500 (not to exceed 50% of the balance in the USA treasury) to the Host for expenses incurred in arranging the convention. The entire loan, with no interest charge, must be repaid in full by the Host no later than Oct. 1 of the year of the convention.
1.8 FOOD & LODGING:
The NUC is usually held on a college campus or other location where low-cost housing and meal plans are available. The Host should supply these, if possible, to make it easier for riders to afford the trip to the convention. Hosts should also make available a list of hotels, motels, campgrounds, and restaurants in the area for riders who wish to use them.
1.9 SUNRISE SERVICE:
Traditionally, a nondenominational religious service is held on Sunday morning.
1.10 USA, INC. ANNUAL MEMBERSHIP MEETING:
The NUC is the annual gathering of USA membership. An Annual Membership Meeting is required by law for this type of non-profit corporation. A meeting room, large enough to accommodate all expected attendance, must be supplied. This room must be protected from weather, adequately lighted, and have enough seating for all meeting participants. A time of at least 2 hours must be set aside in the NUC schedule to allow for this meeting to take place. No other events should be scheduled during this time. All members should be encouraged to attend. The Meeting is chaired by the USA President.
1.11 WORKSHOPS:
Skill workshops are a traditional part of unicycle conventions. One or more places should be set aside, with times in the convention schedule for workshops to take place. Workshop areas must be protected from weather, and adequately lighted. Find out in advance what materials or supplies workshop leaders may need.
1.12 SKILL LEVEL TESTING:
The Host should provide a suitable place and equipment for level testing to be done. The Host will designate persons who are qualified to test people on the IUF Achievement Skill Levels.
1.13 NATIONAL ANTHEM:
Is a traditional part of the opening ceremonies of most sporting events. When the National Anthem is played, riders should dismount all unicycles, and face the flag.
1.14 PROGRAM BOOK:
Should be provided to all registrants, containing full schedule of all events, maps and directions to all event locations, and as much rule and background information as possible. This type of Program Book makes excellent reading for spectators, and gets them more involved in our sport. Local merchants and sponsors can advertise in the Program Book for a fee as a source for convention revenue.
RACING FACILITIES:
1.15 TRACK:
A track must be made available for conducting the track races. The track must be marked in meters, and should be prepared in advance with start and finish lines for the various racing events that are unique to unicycle racing (such as 50, 30, 10 and 5 meter lines). A person who is familiar with all the local track markings must be available. In addition to the track, a smooth area of sufficient size must be set aside to run the official Obstacle Course and Slow Races. A public address system must be provided to announce upcoming events and race winners. Bullhorns are usually not adequate for the track environment.
1.16 WEATHER:
If the track is outdoors, plans must be made to deal with inclement weather. This problem can be eliminated by using an indoor track. The track must be available for both days, in case of inclement weather.
1.17 MATERIALS & EQUIPMENT:
The Host must supply all necessary materials and equipment to run the racing competitions. This includes stopwatches, starting posts and cones for the Obstacle Course.
ARTISTIC EVENTS FACILITIES:
1.17 ARTISTIC RIDING AREAS:
Traditionally, a gymnasium is used. Artistic competitions can also be held in an auditorium, if the stage is large enough. If this is done, a gym must also be available for practice, and possibly for group competition. The gymnasium should have enough room to set up two individual and pairs performing areas side by side. There must also be enough room for judges and spectators. Seating must be provided for spectators, and a practice area must be provided for riders. This practice area may be in a separate gym. The practice area cannot be outdoors. If necessary, the practice area can be behind a curtain in the performance gym, or behind the spectator seating. The gym or riding surface must be marked with the boundaries of all riding areas.
1.18 MATERIALS & EQUIPMENT:
The Host must supply all necessary materials and equipment to run the competitions. The USA will provide a long set of curtains for the performance gym, and other USA-owned materials.
1.19 TRAINING OFFICIALS:
As the rules state, competitions cannot be started until all key track and artistic officials have been trained and understand their tasks. For Racing, the Referee is in charge of making sure this happens. For Artistic events, the Chief Judge is in charge. Make sure there are plenty of copies of the rulebook for officials to study on the spot. Testing can consist of a simple verbal quiz or anything the Referee or Chief Judge deem appropriate. For certain artistic events, a minimum level of judging experience is required. See section 5.6.
RESPONSIBILITIES OF CLUBS AND GROUPS:
1.20 CLUBS:
All clubs must be current (paid up) USA Affiliates. Affiliate membership can be obtained from USA, Inc. for a fee. The club must assume responsibility for all minors attending, whether or not they are accompanied by parents or legal guardians, and must supervise these minors. The club must send names and addresses of all people who are willing to help as racing or artistic officials. Potential officials must obtain copies of the rulebook to study. Each club must have a representative who will speak for the club as a whole, to register it for events such as Club Show, Parade, Team Racing, etc. The representative should be well versed in all rules, so there are no problems in understanding the club's responsibilities.
1.21 GROUPS:
Any group of unicyclists that is not an official USA affiliate can enter group events as a 'group.' A group can enter Group Freestyle or Parade, or field a racing team. Responsibilities are the same as those of clubs.
RESPONSIBILITIES OF INDIVIDUAL PARTICIPANTS:
1.22 USA MEMBERSHIP:
All riders must be current (paid up) USA members to compete. Registrations must be completed, signed, and fully paid before the rider can participate in any events.
1.23 RACING:
Riders must use unicycles that conform to the definitions and dimensions for racing unicycles (section 2.1). Riders must have kneepads, gloves and shoes that meet the definitions below, and helmets for certain events.
1.24 ARTISTIC:
Any performance music must be recorded on a standard cassette tape, as described in section 3.18.
1.25 PERSONAL RESPONSIBILITY:
All minors must be supervised by a parent, guardian or other designated person. All attendees should remember that they are guests of the convention hosts, and ambassadorsof our sport to all new riders, visitors from far away, and to people in the hosting town. Remember that the Host is renting the convention facilities, and you are expected to treat them well. Irresponsible behavior may lead to disqualification from all events.
1.26 YOUR PRIVILEGE:
Entry in a unicycle convention is your privilege, not your right. You are a guest at the Host's event. As an attendee, you are obligated to obey all rules and decisions of convention officials and hosts.
1.27 DEFINITIONS:
II: Unicycle Racing
2.1 RACING CATEGORIES:
2.1.1 MALE/FEMALE:
Racing competition is held in two separate divisions: Male and Female. No heat of any race shall be composed of both male and female riders without the explicit approval of the Racing Referee.
2.1.2 AGE GROUPS:
Racers register in one of the following age groups: 0-6 (16"), 0-8 (20"), 9-10 (20"), 0-12, 13-14, 15-16, 17-18, 19-29, 30-39, 40-49, 50-UP. Age group is determined by the rider's age on the first day of the convention. Riders enter all races with their age group. No heat shall be composed of riders in more than one age group without approval of the Racing Referee.
2.1.3 WHEEL SIZES:
Except where noted otherwise, all wheel sizes are maximum 24". Separate heats will be held for riders age 0-6 who wish to compete on max. 16" wheels. Separate heats will also be held for riders age 0-8 and 9-10 who wish to compete on max. 20" wheels. However, all riders who wish to qualify for Expert racer status must compete in the 24" age groups in all racing events. See also section 2.3.
2.1.4 EXPERT RACER STATUS:
In racing, the term 'Expert' refers to riders who have been fast enough in their age group heats to qualify for comparison against the fast riders in other age groups.
AGE GROUP HEATS ONLY:
In the 800m, 50m Fast Backward, 10m Slow Forward, 10m Slow Backward, and Obstacle Course, Expert status will be awarded on the basis of finishing times in age group heats. The five riders posting the best times in each of the above events are the National Champions for those events.
FINAL HEATS:
In the 400m, 200m, 50m One Foot, and 30m Wheel Walk, Finalists will be determined by the results of age group competition. There may be as many Finalists in an event as there are good lanes on the track for final heats. After all age group competition is complete for each event, the Finalists are determined by the best finishing times regardless of age group. After this, the final or 'Expert' heat will be run. The five best times in these heats determines Expert results for these events.
EXPERT 1600M RACE:
The 1600m race allows a special heat for the faster riders. This allows the faster riders to compete against each other directly, without having to race it twice. Riders must choose to enter the 1600m Expert race in advance, instead of their age group heat. Riders may not enter both. The number of entries allowed is up to the host. Times and racing points from the expert 1600m heat are brought back to the rider's age group. All riders regardless of where they raced are eligible for placing in the 1600m expert category.
2.1.5 FINAL HEAT RESULTS:
If a rider disqualifies or gets a worse time in the final heat of a race, his or her initial qualifying race time remains in effect for his or her age category heat. The winner of the final heat will be considered the National Champion for that event, even if a different rider posted a better time in his or her qualifying heat. National and world speed records can be set in any heat.
2.2 POINTS RACES:
The following points races must be provided at each NUC: 100m, 400m, 800m (0-10 only), 1600m (11-UP), 50m One Foot, 50m Fast Backward, 30m Wheel Walk (11-UP), 10m Wheel Walk (0-10 only), 10m Slow Forward, 10m Slow Backward, and the Official Obstacle Course. Placement in these races will earn rider and team points toward Racing Champion awards. In each event, riders will receive 8 points for 1st place, 6 points for 2nd, 4 for 3rd, 2 for 4th and 1 for 5th. If two or more riders tie, they each receive full points for the place in which they finished. See also section 2.16.
2.3 UNICYCLES FOR RACING:
Only standard unicycles may be used. A standard unicycle has only one wheel, is driven by crank arms directly attached to the axle, and is propelled only by human force. Riders may use any number of unicycles, as long as all fit within the applicable restrictions for events in which they are entered.
2.3.1 WHEEL SIZE:
This is the maximum allowable tire diameter. Smaller sizes may be used. Some manufactured tires are marked with sizes larger than they actually are, but may be within the allowable size limit and vice versa.
If a tire is in question, or has no size marked by its manufacturer, its outside diameter must be accurately measured .
2.3.2 CRANK ARM LENGTH:
This is the minimum allowable length, measured from the center of the wheel axle to the center of the pedal axle. Longer sizes may be used.
2.4 DRESS:
Riders must wear shoes, kneepads and gloves (definitions in sec. 1.27). In some events, a helmet is required. The Referee has final say on whether a rider's safety equipment is sufficient. Helmets and elbow pads are also good considerations for safe unicycle racing. The Starter will remove from the starting line-up any riders not properly equipped to race, including riders with dangerously loose shoelaces.
2.5 STARTING:
Riders start mounted, holding onto a starting post or other support. Because unicycle riders need to be leaning before the starting gun fires, the Starter will give a four count start; "One, two, three, BANG!" This allows riders to predict the timing of the gun, for a fair start. There should be about ' second between each number in the count, with the same amount of time between "One" and "Two" as there is between "Three" and BANG! Starters should practice this several times before the races begin. Riders start with the fronts of their tires behind the edge of the starting line that is farthest from the finish line. Running starts are not permitted in any race. However, a rider may start as far behind the starting line as he or she desires, provided the wheel does not move before the gun fires. Riders may lean before the gun fires, as long as their wheels do not move forward until the gun fires. Riders may place starting posts in the location most comfortable for them, as long as it doesn't interfere with other riders.
2.6 FALSE STARTS:
These occur if a rider crosses the line before the gun is fired, or if one or more riders are forced to dismount due to interference from another rider or other source. If the same rider causes two false starts in one event, the rider is disqualified for that event. The Starter will fire the starting gun again to recall riders after a false start.
2.7 FINISHES:
These are determined by the front of the tire crossing over the edge of the finish line that is nearest to the starting line. Riders are timed by their wheels, not by outstretched bodies. Riders must cross the line mounted and in control of the unicycle. "Control" is defined by the rearmost part of the wheel crossing completely over the finish line before any part of the rider touches the ground in a dismount. In races where dismounting is allowed (800m, 1600m, Relay, UMX, Marathon, etc.), in the event of a dismount at the finish line the rider must back up, remount and ride across the finish line again. In races where dismounting is not allowed, the rider is disqualified.
2.8 LANE USE:
In most races, a rider must stay in his or her own lane. A rider who goes outside his or her lane must immediately return to it. Riders are not usually disqualified for this unless it causes interference with other riders. No physical contact between riders is allowed during racing. 200m and 400m races are started with a stagger start. 800m and 1600m races may be started in one of two ways:
2.8.1 NON-LANE RACES: This applies to 800m, 1600m, UMX, Marathon, and other races without lanes. No physical contact between riders is allowed. Riders must maintain a minimum of one wheel diameter (24" as judged by eye) between each other when passing, and at all other times. This is measured from wheel to wheel, so that one rider passing another may come quite close, as long as their wheels remain at least 24" apart.
.
2.9 LANE ASSIGNMENTS:
At some conventions, lanes are preassigned at time of registration. At other conventions, riders decide among themselves. If riders disagree, the Clerk makes lane assignments. In races where more than one heat is necessary per age group, every effort must be made to see that the fastest riders compete in the same heat. If the track has undesirable lanes due to potholes or other problems, this should be considered when lanes are assigned. A very bad or dangerous lane might not be used at all. The Referee can override the Clerk's choice of lane assignments. The general rule is that riders decide for themselves.
2.10 MIXING AGE GROUPS IN HEATS:
There will be no mixing of age groups, or sexes, in heats except with explicit permission from the Racing Referee.
2.11 PASSING:
In track races, an overtaking rider must pass on the outside, unless there is enough room to safely pass on the inside. Riders passing on the inside are responsible for any fouls that may take place as a result. The passing rider's wheel must remain at least one wheel diameter (24") from the slower rider's wheel at all times. The slower rider must maintain a reasonably straight course, and not interfere with the faster rider2.12 DISMOUNTING:
A dismount is any time a rider's foot or other body part touches the ground and the unicycle must be remounted. Except for the 800m, 1600m, Relay, UMX, Marathon and some other non traditional events, if a rider dismounts, he or she is disqualified. In races where riders are allowed to remount and continue, riders must immediately remount at the point where the unicycle comes to rest, without running. If a dismount puts the rider past the finish line, the rider must back up and ride across the line again. If a rider is forced to dismount due to the actions of another rider, or outside interference, the Referee decides if he or she can enter that race again in another heat. In non-lane races, if a rider is forced to dismount due to a fall by the rider immediately in front, it is considered part of the race and both riders must remount and continue. The Referee can override this rule if intentional interference is observed.
2.13 ASSISTING RACERS:
In races where riders are allowed to remount, the riders must mount the unicycle completely unassisted. Spectators or helpers may help the rider to his or her feet and/or retrieve the dropped unicycle, but the rider (and the unicycle) may not have any physical contact with any outside object or person, including a starting block under the wheel, when mounting.
2.14 ILLEGAL RIDING:
This includes intentionally interfering in any way with another rider, deliberately crossing in front of another rider to prevent him or her from moving on, deliberately blocking another rider from passing, or distracting another rider with the intention of causing a dismount. A rider who is forced to dismount due to interference by another rider may file a protest immediately at the end of the race. Riders who intentionally interfere with other riders may receive from the Referee a warning, a loss of placement (given the next lower finishing place), disqualification from that race/event, or suspension from all races.
2.15 PROTESTS:
All protests against racing results must be submitted in writing on the proper form after a race, until 15 minutes after the results are posted. The form must be filled in completely. This time may be extended for riders who have to be in other races during that time period. All protests will be handled within 30 minutes from the time they are received. Mistakes in paperwork, inaccuracies in placing, and interference from other riders or other sources are all grounds for protests. All Referee decisions are final, and cannot be protested.
2.16 ADDING UP POINTS:
Riders earn points in each of the points races. The rider with the most points in each age group gets the Racing Champion award, for his or her age group. Additionally, points will be totaled for persons who qualify as Experts. These points will be added up separately from age group points. The National Racing Champions are the male and female who earn the most Expert points. In each event, riders will receive 8 points for 1st place, 6 points for 2nd, 4 for 3rd, 2 for 4th and 1 for 5th. If two or more riders tie in the race, they each receive full points for the place in which they finished. When totaling points to find the champions, if two riders tie, the award goes to the rider with the most first place finishes. If still tied, it goes to the rider with the most 2nd place finishes, and so on. If riders are still tied after all placings are considered, the award goes to the best placing rider in the 100m race.
2.17 RACING TEAMS:
Clubs or groups of riders can register as teams. After all points races have been run, total points for each rider will be added. The scores of the 10 highest scoring riders from the team are totaled to find the team total. The team with the most points is the National Champion Racing Team. The team may consist of any number of riders, male and female mixed. Though a club may be divided into more than one team, each rider's points may count for only one team.
TRADITIONAL SPECIALTY RACES:
2.18 ONE FOOT:
Riders pedal with both feet for the first 5 meters, but must be pedaling with only one foot after crossing the 5m line. The non-pedaling foot may be braced against the unicycle fork, or extended.
2.19 50m FAST BACKWARD:
Riders must face and pedal backward. The Starter lines up the rear of the tire above the start line. Helmets are mandatory. Timing is stopped when the rear of the tire crosses the finish line.
2.20 WHEEL WALK:
Riders start mounted, with their feet on the tire, and propel the unicycle only by pushing the tire with their feet. No contact with pedals or crank arms is allowed. No crank arm restrictions.
2.21 10m SLOW RACE:
The object is to ride in a continuously forward motion as slowly as possible without stopping, going backward, hopping, or twisting more than 45 degrees to either side. Two different board sizes are used: Age 0-10: 10m x 30cm. Age 11-UP: 10m x 15cm. The Slow Race is measured using the bottom of the unicycle wheel. Riders start with the bottom of the wheel on the starting line. On command by the Starter, the rider must immediately start forward motion and let go of starting posts. The timer stops the watch when the bottom of the tire touches either the finish line, or the ground after the line on boards which end at the finish line. Riders can be disqualified for very slight stops or backward motions, twisting more than 45' to the side, riding off the sides of the board, dismounting, or not wearing safety equipment. Riders get two attempts.
2.22 10m SLOW BACKWARD: This is the same as the Slow Forward race except: 0-10 ride on a 60cm board, and 11-Up ride on a 30cm board.
2.23 OBSTACLE COURSE:
At right is the official Obstacle Course, in which you must ride around 10 cones in the correct pattern. The direction of the turns should be marked by arrows on the ground for riders who do not know the course. The rider starts at a four count by the Starter. No flying starts. Cones may be hit, but not knocked over. The course must be followed correctly, including the direction of turns. The last cone must be completely circled before the rider's time is taken at the finish line. Riders who go the wrong way around a cone can go back and make the turn the correct way with the clock still running. The cones used are plastic traffic cones. For official competition, cones must be between 45 and 60cm tall, with bases no more than 30cm square. The course must be set up accurately. The proper positions of the cones should be marked on the ground for a cone to be replaced quickly after it has been knocked over. Riders get two attempts.
NON-TRADITIONAL RACES:
These are races that may be part of a unicycle convention, but are not mandatory events. Some have been held for many years, and others are new ideas.2.24 10m SLOW GIRAFFE RACE:
This is the same as slow forward, but on giraffes. Helping hands can be used as starting posts. No limits on size or gear ratio, but unicycles must have their pedal axle above the wheel axle, with a chain, belt, or other form of drive system.
2.25 RELAY:
Usually 100m x 4. The same rules as for track races apply. Mixed male/female teams may be used. Riders may remount if necessary, and must pick up the baton if it is dropped. Usually there are no age groups. If the baton is not handed over within the marked areas, the team will be disqualified.
2.26 ULTIMATE WHEEL:
An ultimate wheel is a unicycle with no frame or seat. The traditional distance is 10m for 0-10 riders, and 30m for 11-UP riders. Usually, the maximum wheel size is 24" for all ages, with 5" minimum crank arm length (distance from wheel center to pedal center). These limitations are set at by the Host.
2.27 JUGGLING UNICYCLE RACE: The traditional distance is 50m. Riders use the 5m line from the One Foot Race, and must be juggling when they cross this line. Three or more non-bouncing objects must be used. If an object is dropped (hits the ground) or the juggling pattern is otherwise stopped, the rider is disqualified. Two balls stopping in one hand during a 3 ball cascade is defined as stopping. Riders who start by juggling four or more objects may drop one, as long as their pattern continues, unbroken, into three. The juggling pattern must be 'in control' when the rider crosses the finish line. 'Control' is determined by the Referee.
2.28 UNICYCLE MOTOCROSS (UMX): This is an off-track race over any type of terrain. Traditionally it is a single heat race, with all riders starting together (finishers are divided by age group later). 0-10 riders may be given a shorter distance. A typical distance 1-2 kilometers, over anything from dirt to parking lots, hills, ditches, curbs, rocks, sand, mud, grass, etc. The course must be clearly marked. Non-lane passing rules apply.
2.29 STEEPLECHASE:
This is a race up a hill. It can be a single rider against the clock or groups riding simultaneously. One version of this race is a hill that is ultra-steep, the challenge being to get to the top at all. This would be on an unpaved hill. Another version can be on a steep uphill street with racers going for the best time.
2.30 MARATHON: This is a race of several kilometers, typically 10km. It is usually held on roads or bike paths. All riders race together and are separated by age group later. Water stations should be provided at least every 5 km.
ADDITIONAL RACING EVENTS:
The above races are usually divided by age group. The events listed below are intended for participation by a smaller percentage of the competitors and are held in only a few, or a single age group, which would be called Expert, but would be open to all riders (still divided male/female).2.31.1 ROAD COASTING: This event is best held on a roadway with a very slight downward slope. Riders are allowed an unlimited distance to speed up and start coasting before the starting line.
2.31.2 TRACK COASTING: 30 meter starting distance. This event is held only on a track, or a very level, smooth surface. Wind must be at a minimum for records to be set and broken. This event can be compared with other races at different tracks worldwide.
2.31.3 DOWNHILL COASTING: This is a speed coasting event, with the same rules as 2.32.1 "Downhill Glide," except riders must be coasting instead of gliding. Dismounts before the finish line disqualify the rider in that attempt. The slope must be very gradual for this event to be safe, and helmets are mandatory.
2.32 GLIDING EVENTS:
Gliding is like coasting, but with one or both feet dragging on top of the tire to provide balance from the braking action. These events are similar to the coasting events above, with riders gliding for time or distance from a given point. The rules are the same as for the coasting events (above) with the addition that the riding surface must be dry. Coasting is allowed.2.32.1 DISTANCE GLIDE OR TRACK GLIDE: A distance glide can be done on a small hill. Riders start on the hill, gliding down to level ground and continuing as far as they can before stopping. This event can have a limited starting distance, or no starting distance at all, with riders gliding from a dead stop. If it is a Track Glide, it is held on a track with the same rules as Track Coasting (see section 2.31.2).
2.32.2 DOWNHILL GLIDE: A downhill race for speed. Riders start from a standstill, or speed up to the 'starting line.' Riders are timed over a measured distance to the finish line. Dismounts before the finish line disqualify the rider in that attempt. Helmets are mandatory .
2.33 MEDLEY: This is a race involving riding several different ways. Example: Forward 25m, seat in front 25m, one foot 25m, hopping 10m, with 5m transition areas. Rules are set by convention host. Remounting is allowed.
May be performed anywhere in riding area.
2.34 UNLIMITED 100M RACE (100M OPEN): An unlimited race is one in which there are no unicycle size restrictions. Any size wheels, any length crank arms, giraffes or any types of unicycles (see definition) are allowed. All other track racing rules apply. Helmets are mandatory.
2.35 UNLIMITED ROAD RACE: The 100 mile speed records listed in the Guinness Book of World Records are the results of Unlimited Road Races. The race distance should be no less than 5 km. Helmets are mandatory. For longer distances, water stations should be provided every 5 km. This race can be held in conjunction with a Marathon.
2.36 HIGH JUMP: This is a competition to determine how high a rider can jump to clear a bar. Standard unicycles must be used, but there are no restrictions on wheel size or crank arm length. The bar that is to be jumped should be free standing in case the rider does not complete the desired height. Riders must ride at least 1 meter up to the bar, jump over the bar, and ride away from the bar at least one meter without dismounting, touching a hand to the ground or other stationary object, or knocking down the bar or any of the high jump apparatus. Riders get two attempts at each height. The rider starts at a low height and after each successful attempt; the height increases at set intervals until the rider fails to be successful on both attempts. Once the rider has failed both attempts, the maximum height at which the rider made a successful jump is recorded.
The outer boundaries should be 11 x 14 meters. If space does not permit, the size may be smaller but will be no less than 9 x 12 meters. All lines must be at least 3cm wide, and clearly marked, including the outer boundaries. 2.37 SPEED JUMPING: This is a rope jumping competition that determines how many times a unicyclist can successfully jump over a rope in a one-minute time period. The rope is to be turned by the rider without any outside assistance. In order for the jump to be counted, the rider must completely jump over the rope. If the wheel or the unicycle stops the rope, the jump is not counted. During the one-minute period, the rider may stop jumping or dismount as many times as needed. Standard unicycles must be used, but there are no restrictions on wheel size or crank arm length. Using devices to make jumping easier, such as bungee cords, is at the host's discretion. The host may decide to make two categories: one with using devices and one without.
These rules apply to all artistic events, unless otherwise noted.2.38 LONG JUMP: The rider jumps over two boards that are 1-cm high and at least 1-cm wide. Riders must pedal at least one revolution before jumping, jump over the two boards, and ride away in control for at least three revolutions of the wheel. Riders can ride up to the boards gathering speed. Riders may jump over the boards with the wheel going forward or sideways. Jumping starts at a minimum distance and the landing board is moved farther away at set intervals until the rider can no longer make it over the boards. Riders get two attempts at each distance. If the rider fails on both attempts, the longest successful distance is recorded. For a successful jump, the tire may not touch either board.
2.39 OTHER RACING EVENTS:
Can be invented or added by hosts. Unicycle conventions in the past have had events such as 'Fun' Obstacle Courses, Giraffe Races, Walk (the wheel)-a-thon, Rock-a-thon, Ride-a-thon, Bounce-a-thon, juggling Obstacle Course, Ramp Jump, Water Balloon Toss (on unicycles), Giraffe Mounting Contest, and many more.
3.1 BRIEF DESCRIPTION OF EVENTS:
There are two events for individual riders: Standard Skill and Individual Freestyle. In Standard Skill, riders demonstrate pure skill and mastery on a standard unicycle, by performing up to 18 skills they have pre-selected. Standard Skill judging is based only on the point value of the skills and quality of their execution, not the 'show.' In Freestyle, riders perform to music, with costumes, props and any kinds of unicycles. Riders are judged not only on skill, but also on how well they entertain and put on a show. In Pairs Freestyle, two riders perform together and are judged with an extra emphasis on teamwork and the qualities of a two-person performance. In Group Freestyle, groups of three or more riders are judged with an additional emphasis on the qualities of a multiple-person performance. Club Show is a performance by a unicycle club. It is also judged like Freestyle, with an additional emphasis on the different sizes of clubs and the relative abilities of various club riders. Parade is a competition in which unicycle clubs and groups perform this common form of unicycle entertainment. Judging is similar to a real parade, though geared toward unicycling.
3.2 AGE GROUPS FOR ARTISTIC:
Group Freestyle, Club Show, and Parade have no age groups. For Standard Skill and Individual and Pairs Freestyle, age groups are: 0-6, 7-8, 9-10, 11-12, 13-14, 15-16, 17-18, 19-29, 30-39, 40-49, 50-UP, Jr. Expert, and Expert. Junior Expert is open to all riders 0-14. Expert is open to riders of any age, including 0-14. For Standard Skill, all riders enter their respective age groups and the best overall scores determine the expert competitors. Standard Skill does not have a Jr. Expert category. The age group a rider uses for racing can be different from the age groups he or she chooses for artistic events. Except for Standard, riders must state the age group in which they are entering for each (Individual and/or Pairs) artistic event. Example: Riders who enter Individual Freestyle as Experts can enter Pairs in their age group. Riders are divided male/female in Standard Skill and Individual Freestyle, but not in Pairs. Age group is determined by rider's age on the first day of the convention.PROFESSIONALS: Professionals (see definition) must enter Freestyle events as Experts. Professionals age 14 or younger may enter Jr. Expert or Expert. This applies only to Individual and Pairs Freestyle.
3.3 STANDARD SKILL OVERVIEW:
UNICYCLE: One standard unicycle only (see definition). There are no limitations on wheel or crank arm size.
MUSIC: All routines will be accompanied by background music. Music has no influence on the score. If a competitor wishes for a certain piece of music to be played during his or her performance it is up to him or her to provide a standard cassette tape. See also section 3.18.
COSTUME AND PROPS: Clothing has no influence on the score. Riders are encouraged to dress in the uniform of their national teams or clubs, or in clothing that represents their teams, groups, or countries. No props.
JUDGING METHOD: Riders are judged only on the quality of execution of the skills they have chosen to perform. Each figure has a predetermined point value. Judges deduct points for mistakes such as dismounts, poor form, performing figures out of order, etc.
SKILLS TO BE PERFORMED: Only skills found in the IUF Standard Skills List may be used. The proper methods for performing these skills is found in the 'Descriptions' section of this list. If illustrations of figures disagree with their descriptions, the descriptions apply.
3.4 INDIVIDUAL FREESTYLE OVERVIEW:
UNICYCLES: Any type and any number.
MUSIC, COSTUME AND PROPS: All are judged, and must be considered in the performance. Check the rules of the specific convention for prop restrictions. Fire and sharp objects (i.e. juggling knives) are prohibited.
JUDGING METHOD: 50% of the score is based on level of Difficulty, which includes how well, or how successfully, all moves are performed. The other 50% of the score is for Presentation, which includes Style, Showmanship, Choreography, use of props and other skills, Originality, and Choice of costume and music.
3.5 PAIRS FREESTYLE OVERVIEW:
TIME LIMITS: Same as Individual Freestyle.
UNICYCLES: Any type and any number.
MUSIC, COSTUME AND PROPS: Same as Individual Freestyle.
JUDGING METHOD: Same as Individual Freestyle, 50% for Difficulty, and 50% for Presentation. In Pairs, there is extra emphasis on teamwork, two person skills, etc. (see Judging Criteria).
3.6 GROUP FREESTYLE OVERVIEW:
MINIMUM NUMBER OF RIDERS: Three. Each rider may enter Group Freestyle only once. A rider may appear in a second Group Freestyle performance with permission of the Chief Judge, to replace a rider due to illness, injury or other mishap
TIME LIMIT: Three minutes.
UNICYCLES: Any type and any number.
MUSIC, COSTUME AND PROPS: Same as Individual Freestyle.
JUDGING METHOD: Same as Individual Freestyle. Extra emphasis on teamwork and multiple person skills, such as formation riding. Extra consideration will be given to account for widely different group sizes, relative skill levels, and relative ages of riders.
3.7 CLUB SHOW OVERVIEW:
MINIMUM NUMBER OF RIDERS: Five. They must be members of a unicycle club that is a registered USA Affiliate (see definition). No individual rider or club may enter more than once.
TIME LIMIT: Six minutes.
UNICYCLES: Any type and any number.
MUSIC, COSTUME AND PROPS: Same as Individual Freestyle.
JUDGING METHOD: Same as Individual Freestyle. Extra emphasis on teamwork and multiple person skills, such as formation riding. Extra consideration will be given to account for widely different club sizes, relative skill levels, and relative ages of riders. Judges should watch to see that all riders, regardless of skill, are used to their best potential.
3.8 PARADE OVERVIEW:
MINIMUM NUMBER OF RIDERS: Five. Each individual may enter only once.
TIME LIMIT: Maximum Five minutes.
UNICYCLES: Any type and any number.
MUSIC: Background music may be supplied. Groups wishing to play their own music must include it as part of their parade unit, with a sound system, live band, etc.
PROPS AND COSTUMES: Same as Individual Freestyle.
PARADE MOTION: The parade unit must have a constant forward movement, as in a real parade. Part of the group may turn backward; but while it does, another part, such as banner carriers, must continue the forward motion. The group must simulate actual parade conditions, giving a presentation that would work in a real parade. Unicycles that are too tall, and vehicles that go slower than typical parade speed, are examples of things that would not work in an actual parade.
JUDGING METHOD: Similar to a regular parade, with judging criteria geared toward unicycle groups. Judges will watch the parade from a reviewing area, but parade units should perform at an equal level of quality throughout the entire parade route. The judging criteria are divided into approximate percentages. Choreography: 35%, Skill: 25%, Costuming: 15%, Equipment: 10%, Size of unit: 10%, and Safety: 5%.
3.9 SIZE OF PERFORMING AREAS: For all individual and pairs events, the performing area must be 14m wide x 11m deep for national competitions. At smaller events, smaller sizes can be used, but no smaller than 12m wide x 9m deep. For group and club events, the performing area must be no smaller than 26m wide x 14m deep, and no larger than 30m wide x 20m deep. The boundaries of the areas must be clearly marked on the floor, with lines at least 3cm wide. The distance between the outer edges of the performing areas and walls, poles, or other stationary objects must be no less than 50cm. Riders or groups who go outside the boundaries may get a reduced score (see Judging Criteria).
3.10 ORDER OF PERFORMANCE:
The method of choosing performance order is up to the Artistic Director.
3.11 PERFORMANCE SET-UP:
Competitors are allowed a maximum of two minutes to set up their unicycles and props in the performing area. Competitors who take too long risk being disqualified. An extension of the set-up time can be given only by the Chief Judge and must be requested in advance. Competitors must show a legitimate need when requesting more time, such as numerous props or complicated special effects.
3.12 START OF PERFORMANCE:
The judging, the stopwatch, and the 'performance' all start at the same time. The Timer starts the watch at the beginning of the music, or at a signal from competitors, whichever comes first. The signal can be a nod, wave, bow, verbal cue ("Start!") or any clearly understandable means. An acoustic signal (such as a whistle) will indicate that the timing and judging have started. Any non unicycling activities such as dancing, posing, acrobatics, etc., must be included within the time limit of the routine to be judged. In Standard Skill routines, the end of each minute will also be indicated by an acoustic signal. In all Freestyle routines, an acoustic signal will indicate when there are 30 seconds left. In all artistic events, two acoustic signals or a different signal will indicate the end of the riding time and end of the judging.
3.13 RIDER'S NO-SIGNAL OPTION:
(Freestyle events only) A rider may have a well-planned routine to music that he or she knows is under the time limit, and does not wish for the acoustic signals to detract from his or her performance. When riders sign up with the Rider Liaison they can request 'No Acoustic Signals.' This will eliminate the 'Start' signal, and the 30 second warning. The Timer will still keep the time, and if the rider exceeds the time limit, the Timer will make the 'double acoustic signal' to indicate the rider has run overtime. This does not apply to Standard Skill.
3.14 INTERRUPTION OF JUDGING:
An interruption of judging can result from material damage, injury, or sudden illness of a competitor, or interference with a competitor by a person or object. If this happens, the Chief Judge determines the amount of time left and whether any damage may be the fault of the competitor. Re-admittance into competition must happen within the regulatory competition time. If a routine is continued and the competitor was not at fault for the interruption, all devaluations coming forth from the interruption will be withdrawn.
3.15 END OF PERFORMANCE:
The performance ends at a signal from the rider, such as a bow or "Thank you," or at the end of the time limit. An acoustic signal will indicate the end of the time limit. Any figures or performing that are done after the end of the time limit will not be judged. In Standard Skill, if the rider is in mid-figure, only the part of that figure that was executed before the time ended will be counted (see section 4.9.3). If the figure was less than 50% complete, a 100% devaluation will be given. If between 50% and 100% was completed, a 50% devaluation will be given. Any figures that have not been performed receive 100% devaluations. In Freestyle events, going over the time limit will reduce the rider's score. All time limits are maximums. Riders are free to use less time and will not lose points for doing so. A routine that is very short may suffer in points over a routine with more content. However, a routine that is boring, repetitive or 'padded' may lose points for being too long. The rider must decide what's best.
3.16 CLEAN-UP:
In unicycling, a clean, dry riding surface is essential. After a performance, the riding area must be left the way it was before the performance. Riders and their helpers must clear all props, unicycles, and debris from the performing area within two minutes. The next rider may also be setting up during this time.
3.17 MESSY PERFORMING AREA:
Riders who are thinking of using messy props in their performances must carefully consider the above rule. Popping balloons, dirt or powder, confetti, water, pies, etc. may take longer than two minutes to remove. Special permission must be received from the Chief Judge or Artistic Director before any such props are used. Competitors who make messes they are unable to remove may be disqualified from the event.
3.18 MUSIC: In Club Show and all Freestyle events, music is judged and competitors should use it. Background music will be supplied for Standard Skill riders, or they may provide their own. The music is not judged in Standard Skill. All recorded music must be on standard cassette tapes. Tapes must be clearly labeled with the performer's name, event and which side of the tape is to be played. They must be cued to the beginning of the performance music. Competitors are advised to have a spare copy of each of their music tapes, and to have the music for their performance(s) recorded at the beginning of the tape, not in the middle. Riders who turn in tapes that are not cued or are inadequately labeled, may have points reduced from their Presentation scores.
3.19 ANNOUNCING OF RESULTS:
Final results will be continuously announced and/or posted for public view. Results Sheets will be posted after each age category of an event. The protest period begins at this point.
3.20 PROTESTS:
Must be filed in writing, within 15 minutes from the posting of event results. Protest against judges' scores is not permissible. Protest is only possible against calculation mistakes or other mistakes not connected to the scoring. The Chief Judge must resolve all protests within 30 minutes from receipt of the written form.
4.1 FLOOR, MARKINGS AND FIGURE SHAPES:
The riding surface must allow flawless riding. The riding area must be sufficiently illuminated. The floor surface must be clean, level, smooth, and not slippery.
4.3 BODY FORM:
Unless otherwise noted, each figure must be performed with riders sitting up straight with their arms stretched and horizontal. Hands must be flat with palms down and fingers together. Arms do not have to be straight out to the sides. As long as arms are stretched and horizontal, they may point in any direction.
4.4 DISMOUNTS:
All dismounts must be controlled, including the dismount at the end of the routine. A controlled (intentional) dismount where the rider comes to a stop and steps off the unicycle. Dismounts executed otherwise will be considered unintentional. A dismount occurs any time a rider touches the floor, except in skills where the rider is required to touch the floor; or when a foot on a pedal touches the floor. The rules demand that the rider dismounts in a sportsmanlike manner at the end of the routine. Failure to do so will result in a wave for insecure exit.
4.5 ASSISTING RIDERS:
It is forbidden for a rider to get verbal assistance or helping gestures from a person outside the riding area, since this is interference with the rider by an outside person. Also, a rider may not look at the list of skills while performing the routine. This includes the skills written on the competitors hand or a piece of paper. Each occurrence of a competitor looking at a skills list will result in a wave. At other events, these rules may be overlooked for very young competitors.
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LINE FIGURE: Lines, circles and figure 8's may be ridden in either direction. The figure starts outside the large (8m) circle, crosses the center circle, and continues outside the large circle. The line should be as straight as possible, and can be ridden in any direction. Circles and figure 8's can be started at any point, as long as the rider completes the figure by crossing over the starting point. |
CIRCLE FIGURE: Circle figures are ridden in the area between the 4m and 8m circle lines. If the rider crosses the 4m line while performing the figure, the circle must be re-started from the point where the rider crosses again to the outside of the 4m circle. Crossing the 8m line does not invalidate the figure, but may result in a wave devaluation. Circles should be as round as possible. |
EXAMPLE: FIGURE EIGHT. The figure eight can be started at any point, and have any orientation as long as the rider completes the figure 8 by crossing over the staring point. The two halves of the figure eight should be circular, the same size, and of at least 4m in diameter. The center of the 8 must cross the center circle, and the ends of the 8 must pass outside the 8m circle. |
4.6.1 INTRODUCTION: Before competing in Standard Skill, each rider must fill out and turn in a judging sheet listing his or her routine. This list includes the number, name, and point value of each figure to be performed in the routine, in the order in which they will be ridden.
NOTE: Each figure number may appear only once on the judging sheet. This means that, for example, if a rider uses figure 15 b, he or she may not use 15 a, c, d, e, f, g, or h.
4.9.1 SKILL VERIFICATION: Every figure on the judging sheet must be executed according to its description in the Standard Skills List. If a performed figure does not correspond with the entry on the judging sheet, 100% is devaluated.
If a figure is broken off in the first half of its required execution, or performed for less than half of the required execution, 100% is devaluated. For transitions, mounts and non repetitive stationary skills (idling is an example of a repetitive skill and hoptwist 90' is an example of a non repetitive skill) must finish in the end position or 100% is devaluated.
If a figure is broken off in the second half of the required execution, or performed for less than the required execution, 50% is devaluated. For transitions, mounts and stationary skills that finish in the end position but were not performed correctly, 50% may be devalued.
1. WAVE (~) = -0.5 POINT A wave is scored once per skill for each of the following execution mistakes:
NOTE: Lines, circles and crosses are scored every time they occur during and between all skills and transitions, whether entered on the score sheet or not. Only the highest applicable devaluation symbol shall be imposed per execution mistake. Most waves are not scored if they occur between skills and transitions. Waves can only be scored between skills and transitions if they are unrelated to body form. Example: A competitor will not get a wave if the competitor's arms are not in proper form between skills or transitions, but a competitor will get a wave for exceeding the riding area boundary.
V: FREESTYLE JUDGING
This applies to Individual, Pairs, Group, and Club Freestyle events. Judges give two scores from 1 to 10.; one for Difficulty, and one for Presentation. The Difficulty score is based upon the difficulty and mastery of unicycling skills. The Presentation score is equally divided between Style, Showmanship, Choreography, use of Props & Other Skills, Originality, and Choice of Costume & Music.
EXAMPLES: Free leg stretched with toes pointed, head up and chest lifted, arms out and relaxed, smooth transition from one body position to another. This is good body form. Leaning forward, head down, sudden waving of arms, hands and fingers splayed are examples of poor body form.
EXAMPLES OF POOR SHOWMANSHIP: Eyes down, face filled with concentration rather than a smile, curses muttered under the breath at mistakes, and lack of awareness of or connection with the audience.
EXAMPLES: A rider performing a variety of difficult unicycling skills who juggles three balls while riding in a straight line, may be taking away from the quality and tempo of the rest of his or her act by performing this relatively easy part of an otherwise high-paced, difficult act. A rider who spends half of the performance time dancing next to the unicycle does not add to his or her act, no matter how high the dancing skill. A rider who includes a skill he or she has not mastered and executes it poorly can lose points rather than add to the score.
EXAMPLES: A slick, flashy act to music is not improved by a tramp costume and clown nose. At the same time, a clown in goofy costume doing a straight skills act is hard to take seriously, and the skills will not seem as hard. An act where the music merely plays in the background will score lower than an act in which the rider uses the sound, beat, theme, or changes in the music as integral parts of the act.
5.6 JUDGING PANEL:
There are five judges. All judges must have a good knowledge of the relative difficulty of unicycling skills, and a complete knowledge and understanding of the rules and judging criteria for the events they are judging. Creativity and Originality can only be judged by someone with a knowledge of what has been done in the past. People attending their first artistic unicycle competition should watch and learn, but not judge. Judges should not take pictures or videotape while judging an event. Judges should not be distracted from their task of judging until they are completely finished scoring all the competitors.5.6.1 SELECTING JUDGES:
A person should not judge an event if he or she is:a. Parent, child or sibling of a rider competing in the event.
b. Individual or team coach, manager, trainer, etc. of a rider competing in the event.
c. More than one judge from the same family judging the same event at the same time.
d. No more than one member of a club or group may be at a judging table at one time.
If the judging pool is too limited by the above criteria, restrictions can be eliminated starting from the bottom of the list and working upward as necessary only until enough judges are available. The eliminations must be agreed upon by the Chief Judge and Artistic Director, or next-highest ranking artistic official if the Chief Judge and Artistic Director are the same person.
GROUP, CLUB, PARADE: First place winners are National Champions.
STANDARD SKILL, INDIVIDUAL AND PAIRS FREESTYLE: Male and female winners in the Expert category of each event are the National Champions. Winners in the Jr. Expert category are the Junior National Champions.
VI: CONVENTION OFFICIALS
These people make the competition events work. Two or more of the jobs described below may be combined into a single person, eliminating some of these titles from any given convention, but all of these tasks must be covered for the events to work. Names must be assigned for all the jobs listed below, to create a hierarchy of authority for the convention. All officials are expected to work objectively and impartially .
International Unicycling Federation Standard Skill Artistic Unicycling
VII: STANDARD SKILLS LIST
GENERAL REMARKS ABOUT STANDARD SKILL RIDING:RACING OFFICIALS:
RACE DIRECTOR:
The Race Director is in charge of seeing that all equipment, forms, people, sound systems, and other requirements are taken care of before the convention. Ideally, the Race Director should be a member of the host organization, or live local near the convention area.
REFEREE:
The Head racing official. Makes all final decisions. Handles protests. Makes sure racing areas and officials are trained and ready. Works within the system set up by the Race Director for running the events. Normally, the Referee is an expert from out of town. This aids in objectivity.
CLERK:
Sets up riders in lanes before races. Checks riders for correct unicycles and safety equipment.
STARTER:
Starts races; explains race rules; calls riders back in the event of false starts. Also checks riders for correct unicycles and safety equipment.
PICKER:
Assists Timers by observing riders' finishing order. Watches for finish line dismounts.
TIMER:
Takes the time of riders at the finish line. Also watches for finish line dismounts. Two timers may be used for 1st place, the average time being official.
RECORDER:
Writes down place and time of each rider after each event. Riders must not leave the finish area until the Recorder has gotten their numbers and information.
RUNNER:
A general helper who brings racing forms from start to finish line, to tabulators, and to announcer.
TABULATOR:
Processes all race results; totals points; prepares awards for presentation.
RESULTS POSTER:
Puts up Race Recording and Results Sheets for all to see, and marks the time.
ANNOUNCER:
Operates public address system, announces race results, and calls riders for upcoming races.
OBSTACLE COURSE and SLOW RACE OPERATORS:
Run and administrate these two events in an area separate from the track, doing most of the above jobs for each.
ARTISTIC OFFICIALS:
ARTISTIC DIRECTOR:
The head organizer and administrator of artistic events. The Artistic Director's job starts well before the convention, arranging equipment for the gyms (or performing areas) and recruiting the other artistic officials. With the Convention Host, the Artistic Director determines the operating systems, paperwork and methods to be used to run the events. With the Chief Judge, the Artistic Director is in charge of keeping events running on schedule, and answers all questions not pertaining to rules and judging. The Artistic Director is the highest authority on everything to do with the artistic events, except for decisions on rules and results.
TIMER:
Keeps the time for all performances, and makes acoustic signals at key points in performances.
JUDGE:
Rates the performances. The various artistic categories require different judging qualities, and may use different judges. All judges must be completely impartial, and must understand the rules and judging criteria.
TABULATOR:
Processes all judging sheets and fills out final results sheets and other forms.
RUNNER:
A general helper who transfers forms and other information from one place to another.
ANNOUNCER:
Operates sound system with DJ, and announces all upcoming riders and results of competitions. May also provide color commentary between performances.
DJ:
Operates sound system, plays all performance music, and keeps track of riders' cassettes.
RIDER LIAISON:
Checks in riders before they compete. Determines performing order. Makes sure riders' music tapes are properly marked and rewound, and are otherwise prepared.
STAGE CREW:
Helps riders set up, tear down, and clean up after themselves.
RESULTS POSTER:
Puts up artistic results sheets for all to see, and marks the time.
RIDING POSITION:
7.1 STANDARD SKILL SCORES
ABBREVIATIONS USED IN THIS LIST:
fwd = forward ext = extended
bwd = backward frh = freehanded
c = circle 1ft = one foot
8 = figure eight ww = wheel walk
RIDING SKILLS
1. a) riding 1.0
b) riding - c 1.2
c) riding - 8 1.5
2. a) riding bwd 3.0
b) riding bwd - c 3.4
c) riding bwd - 8 3.8
3. a) seat in front, seat against body 2.0
b) seat in front 2.3
c) seat in front - c 2.5
d) seat in front - 8 2.7
e) seat in front frh 3.1
f) seat in front frh - c 3.3
g) seat in front frh - 8 3.6
4. a) seat in front bwd, against body 3.5
b) seat in front bwd 3.7
c) seat in front bwd - c 3.9
d) seat in front bwd - 8 4.1
e) seat in front bwd frh 3.9
f) seat in front bwd frh - c 4.1
5. a) seat in back, seat against body 2.3
b) seat in back 2.5
c) seat in back - c 2.7
d) seat in back - 8 3.0
6. a) seat in back bwd, against body 3.5
b) seat in back bwd 3.9
c) seat in back bwd - c 4.2
d) seat in back bwd - 8 4.5
7. a) seat on side, against body 3.0
b) seat on side, against body - c 2.8
c) seat on side 3.7
d) seat on side - c 3.5
8. a) seat on side bwd, against body 3.8
b) seat on side bwd 4.1
c) seat on side bwd - c 4.3
9. a) stomach on seat, 1 hand on seat 2.0
b) stomach on seat 2.1
c) stomach on seat - c 2.3
d) stomach on seat - 8 2.6
10. a) stomach on seat bwd 3.8
b) stomach on seat bwd - c 4.0
c) stomach on seat bwd - 8 4.3
11. a) chin on seat, 1 hand on seat 3.8
b) chin on seat 4.0
c) chin on seat - c 4.1
d) chin on seat - 8 4.4
12. a) chin on seat bwd, 1 hand on seat 4.7
b) chin on seat bwd 4.9
c) chin on seat bwd - c 5.1
d) chin on seat bwd - 8 5.4
13. a) 1 foot 3.0
b) 1ft - c 3.2
c) 1ft - 8 3.6
d) 1ft ext 3.2
e) 1ft ext - c 3.4
f) 1ft ext - 8 3.7
g) 1ft crossed 3.4
h) 1ft crossed - c 3.6
i) 1ft crossed - 8 3.9
14. a) 1ft bwd 4.1
b) 1ft bwd - c 4.3
c) 1ft bwd - 8 4.6
d) 1ft ext bwd 4.3
e) 1ft ext bwd - c 4.5
f) 1ft ext bwd - 8 4.8
15. a) 1ft seat in front, against body 3.8
b) 1ft seat in front 4.5
c) 1ft seat in front - c 4.7
d) 1ft seat in front - 8 5.0
e) 1ft ext, seat in fr against body 4.0
f) 1ft ext, seat in fr against body - c 4.2
16. a) 1ft seat in front against body bwd 4.7
b) 1ft seat in front bwd 5.1
c) 1ft seat in front bwd - c 5.3
17. a) seat on side, 1ft, against body 3.8
b) seat on side, 1ft 4.6
c) seat on side, 1ft - c 4.2
d) seat on side, 1ft - 8 4.9
18. a) seat on side, 1ft bwd, against body 4.4
b) seat on side, 1ft bwd 4.8
c) seat on side, 1ft bwd - c 5.0
19. a) side saddle, hand touching seat 3.5
b) side saddle, hand touching seat - c 3.3
c) side saddle frh 3.9
d) side saddle frh - c 3.7
e) side saddle frh - 8 4.2
20. a) wheel walk 3.5
b) ww - c 3.7
c) ww - 8 4.0
21. a) ww bwd 4.2
b) ww bwd - c 4.4
22. a) ww frame between feet 4.0
b) ww frame between feet - c 4.2
23. a) ww frame between feet bwd 4.3
b) ww frame between feet bwd - c 4.5
24. a) ww bwd, feet behind frame 4.8
b) ww bwd, feet behind frame - c 5.0
25. a) spoke walk bwd 4.8
b) spoke walk bwd - c 5.0
26. a) ww 1ft 3.7
b) ww 1ft - c 3.9
c) ww 1ft - 8 4.2
d) ww 1ft ext 4.1
e) ww 1ft ext - c 4.3
f) ww 1ft ext - 8 4.6
27. a) ww bwd 1ft 5.4
b) ww bwd 1ft - c 5.6
c) ww bwd 1ft ext 5.8
d) ww bwd 1ft ext - c 6.0
28. a) koosh koosh 3.9
b) koosh koosh - c 4.1
c) ww bwd 1ft behind frame 5.0
d) ww bwd 1ft behind frame - c 5.2
29. a) gliding 4.0
b) gliding - c 4.2
c) gliding, leg ext 4.2
d) gliding, leg ext - c 4.4
30. a) gliding bwd foot behind frame 5.5
b) gliding bwd foot behind frame - c 5.9
31. a) hand wheel walk 4.3
b) hand wheel walk - c 4.5
c) hand wheel walk feet out 5.0
d) hand wheel walk feet out - c 5.2
32. a) one hand wheel walk 4.7
b) one hand wheel walk - c 4.9
c) one hand wheel walk feet out 5.4
d) one hand wheel walk feet out - c 5.6
33. a) hand ww, stomach on seat 4.3
b) hand ww, stomach on seat - c 4.5
34. a) one hand ww, stomach on seat 4.7
b) one hand ww, stomach on seat - c 4.9
35. a) drag seat in front 3.9
b) drag seat in front - c 4.1
c) drag seat in front - 8 4.4
36. a) drag seat in back 4.0
b) drag seat in back - c 4.2
c) drag seat in back - 8 4.5
37. a) drag seat in front bwd 6.4
b) drag seat in front bwd - c 6.6
c) drag seat in front bwd - 8 6.9
38. a) side ride 5.2
b) side ride - c 5.0
c) side ride - 8 5.6
d) side ride, one hand 5.6
e) side ride, one hand - c 5.4
f) side ride, one hand - 8 5.9
39. a) coasting, leg ext 5.5
b) coasting, leg ext - c 5.9
c) coasting, leg ext - 8 6.4
40. a) coasting, foot in 5.5
b) coasting, foot in - c 5.9
c) coasting, foot in - 8 6.4
41. a) coasting backward, leg ext 6.6
b) coasting backward, leg ext - c 6.7
c) coasting backward, leg ext - 8 7.0 42. a) coasting backward, foot in 6.5
b) coasting backward, foot in - c 6.8
c) coasting backward, foot in - 8 7.1
43. a) sideways ww 5.4
b) sideways ww - c 5.6
44. a) sideways ww, 1ft 5.6
b) sideways ww, 1ft - c 5.8
c) sideways ww, 1ft on seat 5.8
45. a) cross over 4.7
b) cross over - c 4.5
c) cross over - 8 5.0
46. a) stand up ww 1ft 5.0
b) stand up ww 1ft - c 5.2
47. a) stand up glide 5.7
b) stand up glide - c 5.9
48. a) stand up coast 6.7
b) stand up coast - c 6.9
c) stand up coast - 8 7.2
STATIONARY SKILLS 100. a) idling 2.2
b) idling 1ft 2.4
c) idling 1ft ext 2.5
d) idling 1ft crossed 2.5
101. a) idling seat in front, against body 2.7
b) idling seat in front 2.9
c) idling 1ft seat in fr, against bdy 3.2
d) idling 1ft seat in front 3.5
e) idling 1ft seat in fr ext, agnst bdy 3.5
f) idling seat in back, against body 3.0
g) idling seat in back 3.2
102. a) idling seat on side, touching body 2.8
b) idling seat on side 3.1
103. a) crank idle, seat against body 3.5
b) crank idle freehand, against body 3.6
c) crank idle 4.0
104. a) stillstand 3.8
105. a) twisting 2.8
106. a) touch the floor 2.5
b) touch the floor with both hands 3.5
107. a) touch the floor, seat in front 3.2
108. a) bounce seat 3.4
109. a) touch seat on floor 3.8
110. a) hopping 2.4
b) hopping frh 2.6
111. a) hopping seat in front, against bdy 2.8
b) hopping seat in front 3.0
c) hopping seat in back, against bdy 3.2
d) hopping seat in back 3.4
112. a) hoptwisting 3.3
113. a) hoptwist 90' 2.7
b) hoptwist 180' 3.2
c) hoptwist 360' 4.5
d) hoptwist freehand 90' 3.0
e) hoptwist frh 180' 3.5
f) hoptwist frh 360' 5.0
114. a) riding hoptwist 180 3.4
b) riding hoptwist 360 4.5
c) riding hoptwist freehand 180 4.0
d) riding hoptwist freehand 360 5.0
115. a) hop over 2.9
b) sideways hop over 2.8
c) hop over, seat in front 3.7
d) sideways hop over, seat in front 3.8
116. a) side hopping 4.0
b) side hopping, foot touching tire 3.5
117. a) hopping on wheel 3.0
118. a) hoptwist on wheel 90' 3.3
b) hoptwist on wheel 180' 3.6
119. a) hopping on wheel frh 4.2
120. a) hoptwist on wheel frh 90' 4.5
b) hoptwist on wheel frh 180' 4.8
121. a) riding spin 3.3
122. a) bwd riding spin 3.7
123. a) spin 3.5
b) spin 1ft 3.7
c) spin 1ft ext 3.9
124. a) backward spin 4.0
b) backward spin 1 ft 4.3
c) backward spin 1 ft ext 4.7 125. a) spin seat in front, against body 3.7
b) spin seat in front 3.9
126. a) spin seat in back, against body 3.8
b) spin seat in back 4.1
127. a) spin seat on side, against body 3.6
b) spin seat on side 4.0
128. a) pirouette 4.0
129. a) backward pirouette 4.5
130. a) pirouette seat in front, against bdy 4.1
b) pirouette seat in front 4.4
131. a) pirouette seat in back, against bdy 4.2
b) pirouette seat in back 4.5
TRANSITIONS
150. a) riding to seat in front 1.5
151. a) seat in front to riding 1.7
152. a) riding to seat in back 1.6
153. a) seat in back to riding 1.9
154. a) ww to pedals 3.2
b) ww to riding 1ft 3.4
c) gliding to pedals 3.5
d) gliding to riding 1ft 3.7
155. a) leg around 3.4
b) leg around twice 4.2
156. a) leg around reverse 3.5
b) leg around twice reverse 4.4
157. a) backspin 2.7
158. a) front spin 3.3
159. a) pick up seat in front 4.0
b) pick up seat in front with toe 4.7
c) pick up seat in front free foot 4.4
160. a) pick up seat in back 4.2
b) pick up seat in back with heel 4.2
c) pick up seat in back free foot 5.0
161. a) pedals to hopping on wheel 3.1
b) pedals 270' to hopping on wheel 4.2
c) pedals 450' to hopping on wheel 5.8
d) pedals to sideways ww 3.4
e) pedals 270' to sideways ww 4.7
f) pedals 450' to sideways ww 6.0
162. a) hopping on wheel to pedals 3.7
b) hopping on wheel 270' to pedals 4.4
c) hopping on wheel 450' to pedals 6.0
d) sideways ww to pedals 3.3
e) sideways ww 270' to pedals 6.0
163. a) pedals to hopping on wheel frh 3.7
164. a) hopping on wheel frh to pedals 4.2
165. a) seat in front to side ride 5.1
166. a) side ride to seat in front 5.3
167. a) side ride to hopping on wheel 5.5
b) side ride to sideways ww 5.8
168. a) step around 5.0
b) inverse 5.2
169. a) 180' uni spin 4.6
b) 360' uni spin 5.3
c) 540' uni spin 6.0
d) 720' uni spin 7.0
e) 180' uni spin to seat in front 4.6
f) 360' uni spin to seat in front 5.6
g) 540' uni spin to seat in front 6.6
h) 180' uni spin to idling 1ft 4.8
i) 360' uni spin to idling 1ft 5.5
j) 540' uni spin to idling 1ft 6.2
k) 180' uni spin to idling 1ft seat in fr 4.9
l) 360' uni spin to idling 1ft seat in fr 5.7
170. a) 180' uni spin to ww 4.9
b) 360' uni spin to ww 5.6
c) 180' uni spin to ww 1ft 5.1
d) 360' uni spin to ww 1ft 5.8
171. a) 180' uni spin to hopping on whl frh 5.5
b) 360' uni spin to hopping on whl frh 6.2
172. a) 180' uni spin on wheel 4.4
b) 360' uni spin on wheel 5.1
MOUNTS
200. a) mount 1.3
b) mount to idle 1.5
c) mount to 1ft idle 2.0
d) mount to 1 ft ext idle 2.5
201. a) rolling mount 1.8
b) rolling mount to 1ft 2.5
c) rolling mount to 1ft ext 2.7
d) rolling mount to gliding 3.4
e) rolling mount to coasting 4.0
202. a) back mount 1.9
b) back mount to idle 2.1
c) back mount to 1ft idle 2.6
d) back mount to 1ft idle ext 3.1
203. a) side mount 1.8
b) side mount leg around 3.4
c) side mount leg around twice 4.9
d) floor mount 2.5
e) floor mount leg around 4.1
204. a) side mount reverse 1.8
b) side mount reverse leg around 3.4
c) side mount rev. leg around twice 4.9
d) floor mount reverse 2.5
e) floor mount reverse leg around 4.1
205. a) jump mount 2.2
b) free jump mount 2.7
c) jump mount to seat in front 2.5
d) jump mount to seat in back 2.7
e) jump mount to ww 2.9
f) jump mount from on wheel 2.9
g) 180' uni spin jump mount 2.6
h) 360' uni spin jump mount 2.7
i) turn around jump mount 3.0
206. a) side jump mount 2.5
b) free side jump mount 3.0
c) side jump mount to ww 3.2
d) side jump mount to ww 1 ft 3.4
e) side jump mount to ww 1 ft ext 3.6
f) 180 uni spin side jump mount 3.8
g) 360 uni spin side jump mount 5.2
207. a) spin mount 360' 2.4
b) spin mount 720' 3.4
208. a) kick up mount, 1 hand on seat 2.8
b) kick up mount 3.0
c) kick up mount to ww 3.2
d) kick up mount to ww 1ft 3.4
e) kick up mount to ww 1ft ext 3.6
209. a) pick up mount 3.2
210. a) swing up mount 3.4
211. a) push up mount 3.8
7.2 STANDARD SKILL DESCRIPTIONS
The following descriptions are meant to explain the correct way to execute the skills. The numbering corresponds with the figure numbers in the UNICYCLING SKILLS SCORES list. Any illustrations are intended to clarify the descriptions. If illustrations and descriptions disagree, the descriptions always apply. NO. NAME DESCRIPTION
RIDING SKILLS
1. riding Riding (sitting on seat, facing forward).
2. riding bwd Riding backward.
3. seat in front Riding with seat held in front of the rider. In a) the seat or hand holding the seat may rest against the rider. In e), f), and g) neither hand touches the seat and the seat post is held between the rider's legs.
4. seat in front bwd Riding backward with seat held out in front of the rider. In a) the seat or hand holding the seat may rest against the rider. In e) and f) neither hand touches the seat and the seat post is held between the rider's legs.
5. seat in back Riding with the seat held out behind the rider. In a) the seat or the hand holding the seat may rest against the rider.
6. seat in back bwd Riding backward with the seat held out behind the rider. In a) the seat or the hand holding the seat may rest against the rider.
7. seat on side Riding with the seat held out to the side of the rider. In a) and b) the seat or the hand holding the seat may rest against the rider.
8. seat on side bwd Riding backward with the seat held out to the side of the rider. In a) the seat or the hand holding the seat may rest against the rider.
9. stomach on seat Riding with the abdomen on the seat, frh. In a) one hand holds onto the seat.
10. stomach on seat bwd Riding backward with the abdomen on the seat, hands free.
11. chin on seat Riding with no part of the body other than the chin touching the back of the seat, freehanded. In a) one hand may touch the seat.
12. chin on seat bwd Riding backward with no part of the body other than the chin touching the back of the seat, freehanded. In a) one hand may touch the seat.
13. 1ft Riding with one foot on pedal. In d), e) and f) the free leg is extended. In g), h) and i) the free leg is crossed over the pedaling leg.
14. 1ft bwd Riding backward with one foot on pedal. In d), e) and f) the free leg is extended.
15. 1ft seat in front Riding with the seat held out in front of the rider, one foot on pedal. In a), e), f) and g) the seat or hand holding the seat my rest against the rider. In e) and f) the free leg is extended.
16. 1ft seat in front bwd Riding backward with the seat held out in front of the rider, one foot on pedal. In a) the seat or hand holding the seat may rest against the rider.
17. seat on side, 1ft Riding with the seat held out to the side of the rider, one foot on pedal. In a) the seat or the hand holding the seat may rest against the rider.
18. seat on side, 1ft bwd Riding backward with the seat held out to the side of the rider, one foot on pedal. In a) the seat or the hand holding the seat may rest against the rider.
19. side saddle Riding 1ft while sitting partially on seat with the free leg resting on the seat or on the same side as the pedaling foot. In a) and b) one hand may touch the seat.
20. wheel walk Propelling the wheel with the feet placed on the wheel in front of the frame.
21. ww bwd Riding backward by propelling the wheel with the feet placed on the wheel in front of the frame.
22. ww frame between feet Riding forward by propelling the wheel with one foot placed on the wheel in front of the frame and the other foot placed on the wheel behind the frame.
23. ww frame between feet bwd Riding backward by propelling the wheel with one foot placed on the wheel in front of the frame and the other foot placed on the wheel behind the frame.
24. ww bwd, feet behind frame Riding backward by propelling the wheel with the feet placed on the wheel behind the frame.
25. spoke walk bwd Riding backward by propelling the wheel with the feet placed on both sides of the wheel, behind the frame. Feet may contact spokes, rim, or tire.
26. ww 1ft Walking the wheel using only one foot on the wheel, in front of the frame. In d), e) and f) the free leg is extended.
27. ww bwd 1ft Walking the wheel backwards with one foot on the wheel, in front of the frame. In c) and d) the free leg is extended.
28. ww bwd 1ft behind frame Walking the wheel backward with one foot on the wheel behind the frame.
koosh koosh In a) and b) the other foot rests on the frame with the toe being used as a brake to maintain balance.
29. gliding Riding with one foot on the wheel and the other foot resting on the frame, maintaining balance only by the braking action of the foot on the wheel. In c), d) the free leg is extended.
30. gliding bwd foot behind frame Riding with one foot on the wheel behind the frame and the other foot resting on the frame, maintaining balance only by the braking action of the foot on the wheel.
31. hand wheel walk Riding by propelling the unicycle with the hands on the wheel and with the feet resting on the frame. In c) and d) the legs are extended.
32. one hand wheel walk Hand wheel walk with one hand on the wheel. In c) and d) the legs are extended.
33. hand ww, stomach on seat Hand wheel walk with the abdomen on the seat and the legs extended.
34. one hand ww stomach on seat One hand wheel walk with the abdomen on the seat and the legs extended.
35. drag seat in front Riding with the seat dragging on the floor, in front of the wheel.
36. drag seat in back Riding with the seat dragging on the floor, behind the wheel.
37. drag seat in front bwd Riding backwards with the seat dragging on the floor, in front of the wheel.
38. side ride Riding 1ft, next to the unicycle, with foot on the non-corresponding pedal, holding on to the seat with both hands. The seat or the hands holding the seat may rest against the rider. In d), e) and f) only one hand holds the seat.
39. coasting, leg ext Riding with one foot resting on the frame and the free foot extended.
40. coasting, foot in Riding with both feet resting on the frame.
41. coasting bwd, leg ext Riding backward with one foot resting on the frame and the free foot extended.
42. coasting bwd, foot in Riding backward with both feet resting on the frame.
43. sideways wheel walk Riding sideways, standing on the wheel with one foot in front of the frame and the other behind the frame, holding on to the seat with both hands.
44. sideways wheel walk 1ft Riding sideways, standing on the wheel with one foot in front of the frame and the free leg extended, holding on to the seat with both hands. In c) the free leg is placed on the seat.
45. cross over Riding one footed, with the pedaling foot on the non-corresponding pedal. Non pedaling foot can be extended, or on the fork.
46. stand up ww 1ft Standing on the frame walking the wheel using only one foot on the wheel, in front of the frame.
47. stand up glide Standing on the frame with one foot on the wheel, in front of the frame, maintaining balance only by the braking action of the foot on the wheel.
48. stand up coast Coasting while standing upright with both feet on the frame.
STATIONARY SKILLS
100. idling Staying in place by moving the wheel forward and backward centered at a vertical crank position. In b) idling with one foot on pedal. In c) idling with one foot on pedal and free foot extended. In d) idling with one foot on pedal and free leg crossed over the pedaling leg.
101. idling seat out Staying in place by moving the wheel forward and backward centered at a vertical crank position with the seat held in front of the rider. In a), c) and e) the seat or hand holding the seat may rest against the rider. In c) and d) idling with one foot on pedal. In e) idling with one foot on pedal and free foot extended. In f) and g) the seat is held in back of the rider. In f) the seat or hand holding the seat may rest against the rider.
102. idling seat on side Idling with the seat held out to the side of the rider. In a) the seat may touch the rider's body. In b) the rider shall have no contact with the seat other than one hand holding the seat.
103. crank idle Staying in place, on one side of the unicycle, by moving the wheel forward and backward centered at a vertical crank position. One foot is on the pedal while the other foot is resting on top of the crank arm on the same side.
a) crank idle, seat against body In a) the seat or one hand holding the seat may rest against the rider.
b) crank idle frh, seat against body In b) the seat may rest against the rider but neither hand may touch the seat.
c) crank idle In c) the rider shall have no contact with the seat other than one hand holding the seat.
104. stillstand Staying in place with no wheel movement.
105. twisting Staying in place twisting the unicycle left and right around a vertical axis.
106. touch the floor Bending down and touching the floor with one hand while seated or standing on the pedals in the seated position. In b) both hands simultaneously touch the floor.
107. touch the floor, seat in front Bending down and touching the floor with one hand, while holding the seat out in front with the other hand.
108. bounce seat From riding with the seat in front, bouncing the seat on the floor once and catching it back.
109. touch seat on floor Bending down and touching the floor with the seat while holding it out in front of the rider with one hand.
110. hopping Bouncing with the unicycle with one hand holding on to the seat. In b) both hands are free.
111. hopping seat out Hopping with the unicycle with the seat held in front of the rider. In a) and c) the seat or the hand holding the seat may rest against the rider. In c) and d) the seat is held in back of the rider.
112. hoptwisting Staying in place bouncing the unicycle left then right around a vertical axis. A minimum of 3 consecutive cycles (left and right bounces) must be executed. Neither hand may touch the seat.
113. hoptwist Bouncing with the unicycle and turning around a vertical axis over a) 90, b) 180 and c) 360 degrees in one jump. In d), e) and f) with hands free.
114. riding hoptwist Riding forward and jumping around a vertical axis over a) 180 and b) 360 degrees in one jump and continue riding. In c), and d) with hands free.
115. hop over Hop with the unicycle over the center 50 cm circle. One or both hands may touch the seat. In a) and c) with the unicycle facing the direction of travel. In b) and d) with the unicycle perpendicular to the direction of travel. In c) and d) the seat is held in front of the rider.
116. side hopping Hopping 1ft, next to the unicycle, with foot on the non-corresponding pedal holding on to the seat with either one or both hands. In a) the free foot is extended. In b) the free foot is touching the tire for balance.
117. hopping on wheel Hopping, standing on wheel with one foot in front of and the other behind frame, holding on to the seat with both hands.
118. hoptwist on wheel Hopping on wheel and turning around a vertical axis over a) 90 and b) 180 degrees in one jump.
119. hopping on wheel frh Hopping, standing on wheel with one foot in front of and the other behind the frame, not holding on to the seat.
120. hoptwist on wheel frh Hopping on wheel freehanded, and turning around a vertical axis over a) 90 and b) 180 degrees in one jump.
121. riding spin Riding, rotating 360 degrees around a vertical axis and continuing riding in the same direction.
122. bwd riding spin Riding backward, rotating 360 degrees around a vertical axis and continuing riding backward in the same direction.
123. spin Riding in a small circle with the upper body rotating around a vertical axis. In b) and c) riding with one foot on pedal.
124. backward spin Riding backward in a small circle so that the upper body is rotating around a vertical axis. In b) and c) riding with one foot on pedal.
125. a) and b) spin seat in front Riding in a small circle with the seat held out in front of the rider so that the upper body is rotating around a vertical axis. In a) the seat or the hand holding the seat may rest against the rider.
126. a) and b) spin seat in back Riding in a small circle with the seat held out behind the rider so that the upper body is rotating around a vertical axis. In a) the seat or the hand holding the seat may rest against the rider.
127. spin seat on side Riding in a small circle so that the upper body is spinning around a vertical axis with the seat held out to the side of the rider. In a) the seat or hand holding the seat may rest against the rider.
128. pirouette Spinning around a vertical axis, on momentum gained from forward movement.
129. backward pirouette Spinning around a vertical axis on momentum gained from backward movement.
130. pirouette seat in front Spinning around a vertical axis with the seat held out in front of the rider. In a) the seat or the hand holding the seat may rest against the rider.
131. pirouette seat in back Spinning around a vertical axis with the seat held out behind the rider. In c) the seat or the hand holding the seat may rest against the rider.
TRANSITIONS
150. riding to seat in front From riding, pulling out the seat to seat in front.
151. seat in front to riding From seat in front, getting back on the seat into riding.
152. riding to seat in back From riding, pulling out the seat to seat in back.
153. seat in back to riding From seat in back, getting back on the seat into riding.
154. a) wheel walk to pedals From walking the wheel to riding.
b) wheel walk to riding 1ft In b) from walking the wheel to riding with one foot on the pedal.
c) gliding to pedals In c) gliding to riding.
d) gliding to riding 1ft In d) gliding to riding with one foot on the pedal.
155. a) leg around From seat in front, swinging one leg around the seat to seat in back or riding.
b) leg around twice In b), the leg goes once around the seat before the foot is placed back on the pedal.
156. a) leg around reverse From seat in back, swinging one leg around the seat to seat in front or riding.
b) leg around twice reverse In b), the leg goes once around the seat before the foot is placed back on the pedal.
157. backspin Riding, rotating 180 degrees around a vertical axis and continuing riding backward in the same direction.
158. front spin Riding backward, rotating 180 degrees around a vertical axis and continuing riding forward in the same direction.
159. pick up seat in front From seat drag in front, picking up the frame and bringing it upright into seat in front. In a) the frame is picked up with a hand. In b) the frame is picked up with the toe by back pedaling slightly. In c) the frame is picked up by lifting a foot off the pedals and placing it under the frame.
160. pick up seat in back From seat drag in back, picking up the frame and bringing it upright into seat in back or seat on side. In a) the frame is picked up with a hand. In b) the frame is picked up with the heel. In c) the frame is picked up by lifting a foot off the pedal and placing it under the frame.
161. a) pedals to hopping on wheel From seat in front, jumping on the wheel into hopping on wheel. In b), the
b) pedals 270' to hop on wheel unicycle is rotated 270 or in c), 450 degrees around a vertical axis before
c) pedals 450' to hop on wheel the feet are placed on the tire.
d) pedals to sideways ww In d), from seat in front, jumping on the wheel into sideways wheel walk.
e) pedals 270' to sideways ww In e) and f), the unicycle is rotated e) 270 or f) 450 degrees around a vertical
f) pedals 450' to sideways ww axis before the feet are placed on the tire.
162. hopping on wheel to pedals From hopping on wheel, jumping down to seat in front or riding. In b) and c), the unicycle is rotated b) 270 degrees or c) 450 degrees around a vertical axis before the feet are placed on the pedals.
sideways ww to pedals In d), from sideways wheel walk, jumping or stepping down to seat in front or riding without hopping. In e), the unicycle is rotated 270 degrees around a vertical axis before the feet are placed back on the pedals.
163. pedals to hopping on wheel frh From riding, placing one foot on the wheel in front of the frame and the other foot on the wheel behind the frame, and standing up into hopping on wheel freehanded.
164. hopping on wheel frh to pedals From hopping on wheel freehanded, jumping down to riding.
165. seat in front to side ride From seat in front jumping into side ride.
166. side ride to seat in front From side ride, jumping into seat in front.
167. a) side ride to hopping on wheel From side ride, jumping into a) hopping on wheel.
b) side ride to sideways ww From side ride, jumping into b) sideways wheel walk.
168. step around From seat in front the rider steps around the uni, without the uni bouncing or turning, such that the feet switch pedals. The rider ends facing the opposite way, sitting on the seat.
inverse From seat on side the rider swings one leg in back and then steps around the uni, without the uni bouncing or turning, such that the feet switch pedals. The rider ends facing the opposite way, sitting on the seat.
169. uni spin Jumping up off the uni, rotating the uni or the body a), e), h) & k) 180' or b), f), i) & l) 360' or c), g) & j) 540' or d) 720' around a vertical axis and landing back on it.
uni spin to seat in front In e), f) & g) the rider lands with the seat held in front. The seat may touch the rider and one or both hands may touch the seat.
uni spin to idling 1ft In h), i) & j) the rider lands into idling one foot.
uni spin to idling 1ft, seat in front In k) & l) the rider lands into idling one foot with the seat held in front. The seat may touch the rider and one or both hands may touch the seat.
170. uni spin to ww Jumping up off the uni, rotating it a) & c) 180, or b & d) 360 degrees around a vertical
uni spin to ww 1ft axis and landing back on it in the wheel walk position. In c) and d) the rider lands into wheel walk one foot.
171. uni spin to hopping on wheel frh Jumping up off the uni, rotating it a) 180 or b) 360 degrees around a vertical axis, and landing back on it into hopping on wheel freehanded. When landing on the wheel, the hands must not touch the seat after the first hop.
172. uni spin on wheel From hopping on wheel, jumping up off the unicycle, rotating it a) 180 or b) 360 degrees around a vertical axis, and landing back on it into hopping on wheel.
MOUNTS
200. mount Mounting the uni from standing behind it, by placing one foot on the rear pedal and going up and over the wheel or rotating the wheel backward to obtain balance. In b), c) and d) mounting to idling without riding. In c) and d), mounting into idling with only one foot on pedal. In d) the free leg is extended.
201. rolling mount Mounting the uni while pushing the uni forward, by placing one foot on the rear pedal and going up and over the wheel, without the wheel pausing, stopping or going backwards and continue riding forward. In b) mounting directly into one foot riding. In c) mounting directly into one foot extended riding. In d) and e) mounting directly into d) gliding or e) coasting without touching either of the pedals.
202. back mount Mounting the uni from standing in front of it, by placing one foot on the front pedal and going up and over the wheel or rotating the wheel forward to obtain balance. In b), c) and d) mounting to idling without riding. In c) and d), mounting into idling with only one foot on pedal. In d) the free leg is extended.
203. side mount Mounting the uni from standing next to it, by placing corresponding foot on pedal closest to rider, swinging the other leg around in front of the seat, getting seated and placing second foot on pedal. In b), c) and d), the leg goes b) and d) once or c) twice around the seat before the second foot is placed on the pedal.
floor mount In d) and e) the rider mounts the unicycle by laying the unicycle down on its side with one pedal touching the floor, one hand holding the seat and placing corresponding foot on pedal closest to rider and the other foot on the edge of the tire, neither foot may touch the floor, and mounts into the side mount.
204. side mount reverse Mounting the uni from standing next to it, by placing corresponding foot on pedal closest to rider, swinging the other leg around behind the seat, getting seated and placing second foot on pedal. In b), c) and d), the leg goes b) and d) once or c) twice around the seat before the second foot is placed on the pedal.
floor mount reverse In d) and e) the rider mounts the unicycle by laying the unicycle down on its side with one pedal touching the floor, one hand holding the seat and placing corresponding foot on pedal closest to rider and the other foot on the edge of the tire, neither foot may touch the floor, and mounts into the side mount.
205. jump mount Mounting the uni from standing behind it, by jumping on it, landing on both pedals simultaneously.
free jump mount In b) the rider lets go of the uni before his or her feet leave the floor.
jump mount to seat out In c) the rider lands with the seat in front, not touching body. In d) the rider lands with seat in back not touching body.
jump mount to wheel walk In e) the rider lands in wheel walk position.
jump mount from on wheel In f) the unicycle is lying on its side. Rider stands on the side of the tire with neither foot touching the floor, then jumps up, pulls saddle into position, and lands on saddle and pedals.
uni spin jump mount In g) and h) the uni or rider gets spun 180 and 360 degrees respectively around a vertical axis after the rider leaves the floor but before the rider lands on it.
turn around jump mount In i) the rider turns around 180 degrees before landing on the unicycle.
206. side jump mount Mounting the uni from standing next to it, by jumping on it with on leg going around the front of the seat and landing on both pedals simultaneously.
free side jump mount In b) the rider lets go of the uni before his or her feet leave the floor.
side jump mount to ww In c), d) or e) the feet are placed on the wheel, without touching the pedals, and the rider goes immediately into c) wheel walk, d) wheel walk one foot or e) wheel walk one foot with the free leg extended.
uni spin side jump mount In f) and g) the uni gets spun 180 and 360 degrees respectively around a vertical axis after the rider leaves the floor but before the rider lands on it.
207. spin mount 360' / 720' Mounting the unicycle and without pausing or idling, spinning a) 360 and b) 720 degrees around a vertical axis.
208. kick up Mounting the uni from standing over it (the unicycle lying on the floor) by placing corresponding foot on pedal, kicking the seat up into place with the other foot without either hand touching the seat and placing the second foot on the pedal. In a) one hand may touch the seat.
kick up to wheel walk In c), d) or e) the second foot is placed on the wheel instead of on the pedal and the rider goes immediately into c) wheel walk, d) wheel walk one foot or e) wheel walk one foot with the free leg extended.
209. pick up Mounting the unicycle from standing behind it (wheel upright with seat on the floor) by jumping onto the pedals, picking up the seat and getting seated.
210. swing up mount Mounting the unicycle from standing beside it (wheel upright; seat on floor) by placing corresponding foot on the pedal, swinging the frame upright with the second foot, swinging the second leg around the back of the seat, getting seated, and placing the second foot on the pedal.
211. push up mount Mounting the unicycle starting with rider laying face down on the floor. The uni is in the riding position but with only the seat and wheel touching the floor. The rider pushes up using only the hands, the feet can only touch the pedals, into the riding position.
8.0 IUF ACHIEVEMENT SKILL LEVELS
8.1 PURPOSE OF THE SKILL LEVELS
The purpose of the skill levels is to provide objective standards by which a unicyclist can measure achievement as he/she increases in proficiency at unicycle riding. The levels set progressive goals for riders to aspire to and thus challenge riders to improve their skills.
8.2 Submitting passed skill levels:
Passed levels can be submitted to the USA by sending them to the USA mailing address. Submit the name of the person tested and the date passed. All levels passed by members are stored in the USA database.8.3 GENERAL RULES:
8.3.1 General
8.4 DESCRIPTIONS OF SPECIFIC SKILLS:
For any skill description and clarification not listed here, refer to the IUF Standard Skill rules (sec. 4.0 in IUF or USA Rulebook) and the Standard Skills List (sec. 7.0 in IUF or USA Rulebook). To pass levels, all skills must be performed as described.
8.4.17 Level 10: 180 uni spin:
Rider must begin this skill with both feet on the pedals. Rider may land the jump with seat in front or sitting on the seat. Rider must land the jump with both feet on pedals. This skill may begin with hopping (seat out in front, or otherwise).
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
LEVEL 5
LEVEL 6
LEVEL 7
LEVEL 8
LEVEL 9
LEVEL 10